2.++Learning+Experiences+&+Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

Native American Project

The above project was created as part of an assignment for one of my ITEC classes at Kent State. The Native American lesson plan is evidence of my ability to develop plans using technology that will enhance student learning.It promotes creative and innovative thinking and collaboration by allowing students to work together in creating a newspaper. These lesson plans clearly show an ability to address content standards as the standards met are listed. The plans address the diverse needs of students by providing a choice of different tasks for each studentwhich gives them the opportunity to learn in a way that is best for them. The included rubric allows students to assess their own performance and make sure they have met all of the requirements. The finished newspaper allows the teacher to assess student performance without using traditional testing methods. Technology is used to develop students’ creativity by having them use the Internet to answer open-ended questions as opposed to merely listing facts. I would still like to learn more about how to get students more involved with technology. I believe students would benefit immensely from being able to make their own newsletters or publish a class portfolio. There are a lot of available technological resources that would enhance a student’s learning experience. I need to become more familiar with those resources and how to best utilize them.